Post by balasai on May 8, 2014 17:51:35 GMT
" Rush + Attack increased by number of empty slots "
Highlights: When combined with the right spell and enchantment slot, it can do as much as 5-22 Damage to enemy minion using only 5-9 mana in 1 turn.
- Gimemo Orecashi (5-9 Damage/ 4 mana) + Arcane Trap (4 Damage/ 2 mana) = 5-13 Damage (6 Mana) to enemy minion
- Gimemo Orecashi (5-9 Damage/ 4 mana) + Reliquary of Souls (12* Damage/ 2 mana) + Arcane Trap (4 Damage/ 2 mana) = 16 Damage (8 Mana) to enemy minion
- Gimemo Orecashi (5-9 Damage/ 4 mana) + Guervus Pit (6 Damage/ 2 mana) + Reliquary of Souls (12* Damage/ 2 mana) + Arcane Trap (4 Damage/ 2 mana) = 22 Damage (10 Mana) to enemy minion
Notes:
- *Most decent minion have an average attack of 12
- If there's a enemy minion with an attack of 13 and you havent filled all your slots, using the 2nd combination, you can get as much as 26 damage to enemy using only 8 mana which can kill Khelone the Unsiegeable in 1 turn.
Combo with the following cards:
Enchantment Slot
- Guervus Pit: When summoned, it will immediately deal 6 damage to an opposing minion.
- Roar of Triumph: When a minion is summoned to this enchanted slot, it gains 2 attack, 2 health, Summonstrike(3) and its neighboring minions gain 1 attack and 2 health.
- Surprise Stance: When summoned, it will immediately deal 6 damage to an opposing minion.
Enchanted Slot - Enemy Slot
- Arcane Trap: When a minion in this enchanted slot takes combat damage, it loses 4 health.
- Crippled Knee: When a Minion is summoned to this Enchanted Slot, it suffers Crippled(3).
- Marshlands: When an enemy Minion is summoned to this Enchanted Slot, it takes 3 damage.
Spell
- Reliquary of Souls: Your target minion gains the attack of an enemy minion if the enemy minion's attack is higher.
- Soulstream Ferry: Target minion you control gains 7 attack and it's health is reduced to 1.
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Weakness
Any cards that does at least 11 damage in 1 turn.
If all the card slots are filled then this is of very little use.
Spell
- Moonlight Symphony: Any Enchantment placed by the enemy hero is destroyed and your own hero recovers 2 health.
Notes
Obtain From: Common Pack, Ancient Pack, Legendary Pack, Combine
Probability of finding: Medium-High
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Guys, let me know if I missed out any cards or there's a typo/wrong information about the card effect due to latest updates/typo.
Any suggestions / improvement are welcome too! Thanks!
Template: Charles
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