Post by Charles on May 18, 2014 3:18:00 GMT
Vengeful Seraph More info
Faction: Demon | Rarity: Epic | Mana Cost: 3 | Attack: 8 | HP: 14
When Vengeful Seraph is summoned, neighbouring minions gain Invisible until the end of the next turn.
Enchantment (Enemy)
- Ankle Slash: When a minion is summoned to this enchanted slot, it loses 3 attack.
- Arcane Trap: When a minion in this enchanted slot takes combat damage, it loses 4 health.
- Crippled Knee: When a Minion is summoned to this Enchanted Slot, it suffers Crippled(3).
- Marshlands: When an enemy Minion is summoned to this Enchanted Slot, it takes 3 damage.
Enchanment
- Mystery Temple: When a minion in this enchanted slot takes damage, it blocks 2 damage.
- Roar of Triumph: When summoned to this enchanted slot, it gains 2 attack, 2 health, Summonstrike(3) & its neighbouring minions gain 1 attack and 2 health.
- Yggdrasil Sanctuary: Any minion summoned to this enchanted slot gains 5 health and is Invisible until the end of the next turn.
- Primal Lycan: Leech(2) When Primal Lycan deals combat killing damage, it gains 2 attack and 2 health.
- Sia Tidesinger: Rush Minion attacks in the same turn it is summoned.
- Steed of War: Flank Attack & Rush.
Any combination of cards that does at least 14 damage in 1 turn.
For the cost of 3 mana, it gives invisible effects to its neighbor minions till the end of next turn. It is often used to protect low HP minion or delay one more turn when using with Fallen Lord Esteros. When use with Yggdrasil Sanctuary, Vengeful Seraph also becomes invisible.
Advantages
It provides invisible to its neighbor minions (similar effects as Anti-Magic Field) which can be extremely useful in late game. It can also serves as cheap protection against enemy minions from attacking your hero.
Disadvantages
Attack of 8 is neither too high nor too low which will usually requires at least 2 turns to kill opponent minion.
- Card Discussions - Where do I find this card and what types of cards work well with it?
Related Discussion
- N.A.